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Point Of No Return Mass Effect 3

This page of IGN's Mass Effect 3 wiki guide is all about the Priority: Horizon Mission, including how to get through all combat encounters, where to find all collectibles, and pick the right dialogue choices for your playthrough.

  • Mission Stats
  • Approach the Camp
  • Explore Sanctuary
  • Get to the Comm Room
  • Search The Perimeter
  • The Lawson Confrontation
    • Negotiating with Henry
    • Miranda'south Survival
  • Dorsum on the Normandy

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Mission Stats

Video Guide

Mission Rewards

  • Mission Credits: 15,000
  • Establish Credits: fifteen,000
  • Weapons: M-12 Locust, M-99 Saber
  • Armor: Rosenkov Materials Shoulder Baby-sit
  • Mods: Pistol Scope, Shotgun Blade Attachment

Recommended Loadout and Squad

  • Be sure to bring someone who has Overload -- Disruptor Ammo and Armor Piercing Ammo will help tear through Cerberus defenses.
  • Bring a Sniper Rifle or Heavy Pistol with scope for Nemeses.
  • Bring a Shotgun for Husks
  • For unique dialogue, Javik and Liara will tease out the most of it. If you don't accept Javik, anyone else can do.

Mission Enemies

  • Phantom
  • Nemesis
  • Set on Trooper
  • Husk
  • Marauder
  • Banshee
  • Cannibal
  • Swarmer
  • Ravager
  • Beast

Travel to Horizon

This is your absolute LAST Run a risk to run into up with Miranda in the Presidium Commons apartments to talk about access to Brotherhood Resource. If y'all don't attend it, yous'll have effectively denied her access, which volition have negative results in this Mission.

Horizon is located in the Shadow Bounding main cluster in the Eastern part of the Milky Manner. It'south the third planet in the cluster's simply organisation, Iera.

Below is a graph of the Search and Rescue you tin can practise earlier starting this Mission. Unless yous've yet to do the Leviathan DLC, these will be the terminal items you can detect via Search and Rescue.

Hourglass Nebula
Organization Location Item Reward
Ploitari Zanetho (2d planet) Terminus Fighters War Nugget
Sowilo Hagalaz (3rd planet) Shadow Broker Back up Team War Nugget
North of Star Wreckage 200 Fuel
Faryar Alingon (fifth planet) Shadow Broker Starship Tech War Nugget
Northward-West of Alongon Wreckage 600 Fuel
Osun Erinle (2nd planet) Salvage ten,000 Credits
South-West of Erinle Wreckage 100 Fuel
Nubian Expanse
Qertassi Norehsa (1st planet) Alliance Frigate Trafalgar War Nugget
North-Due north-East of Norehsa Wreckage 50 Fuel
Kalabsha Yamm (1st planet) Alliance Marine Recon Unit of measurement War Asset
North-East of Star Wreckage 300 Fuel
Dakka Pragia (2nd planet) Alliance Frigate Trafalgar State of war Nugget
South-Eastward of Star Wreckage 200 Fuel

Approach the Camp

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After a scene with your Squad Mates in the Kodiak shuttle, you'll disembark at Horizon's archway. Clearly something is VERY incorrect: the identify is a wreck and at that place are no signs of colonists anywhere. As you lot head up the stairs, you'll get a View Prompt that'll reveal the reason why: the Reapers have attacked the facility.

Soon afterward this yous'll exist attacked by two Phantoms, and a Nemesis Sniper on an upper balcony. Attempt to impale the Phantoms at a distance while staying in cover to avoid getting shot past the Nemesis' sniper burglarize. Once the Phantoms are taken care of, get out your sniper rifle or pistol with telescopic to take intendance of the Nemesis.

  • Parts - i,500 Credits. Before yous head inside, bank check the right-hand side of this surface area for a lower section. Among some rubble closest to the entry door to Sanctuary will by a ruined terminal with these Parts.

Head up to the entry door and Bypass information technology to enter Sanctuary proper.

Explore Sanctuary

  • Medical Station - 75 XP. Standing in the doorway into Sanctuary, look on the right side of the doorway to find this Medical Station.

Every bit you enter, you lot'll get another View Prompt to look up through the glass ceiling to spy Cerberus shuttles leaving Sanctuary. This area is very big, just we'll help you lot through it. To brand your manner through, head left alongside the behemothic window to detect a "Sanctuary" point you can apply to prompt a flake of dialogue.

Now caput through the office desk-bound surface area to your right: you'll find many logs here to listen and read if you want, while your goal is to caput down some stairs near two crashed Alliance Kodiak shuttles.

  • Inventory Logs - 1,500 Credits. In the function desk surface area described above, make certain to find the datapad on the corner desk that overlooks the two crashed Alliance shuttles. The desk will exist empty bated from the datapad and a desk lamp.

Caput downwardly the nearby stairs to continue. If you want, Examine the 2 datapad Logs among the shuttle wreckage. Through the doorway on the right you'll see bodies of both Reapers and Cerberus, and volition soon become into a fight with Cerberus Troopers. At that place isn't much cover to utilize here, only since they're Set on Troopers you shouldn't have too much trouble handling them.

  • Pistol Telescopic - In the middle of the room is a raised section with a dead Assail Trooper on it. Bank check the body for this weapon mod.

The exit is an open doorway on the left side of the room nether the massive Sanctuary sign. Activate the console directly ahead to hear what you're upward against -- and get a glimpse of Miranda Lawson (so long as she didn't dice in a Mass Effect 2 save you imported).

  • Equipment - 1,500 Credits. Turn around later on activating the console to find some salvageable equipment on the wall, right next to the doorway y'all simply went through.

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Caput outside and activate the water pump at the end of the puddle: this will bleed all the h2o, assuasive you lot to head down the ladder. Ane of your Squad Mates will examine one of the pumps and say information technology's Reaper Tech, only regardless head through the door on the opposite side of the pool. There's nothing in this first room, but the second will accept some loot:

  • Equipment - 1,500 Credits. On the right-hand wall of this second room will be an object that looks like 1 of the Wall Safes from the first and 2nd games, which you lot can Salvage.
  • Rosenkov Materials Shoulder Guard - Just to the left of the next door, on tiptop of a wall block thing.

Get to the Comm Tower

The next room is a command eye of sorts. Activate the console in the middle of the room to restore ability. Don't worry, the things you see in the cutscene can't hurt you... yet. The tower is at present marked on your HUD. Go along through the at present-unlocked door opposite the one you came in with.

In the next room, at that place is a PDA on the table on the left with some lore. In that location'due south too a console in the back-correct corner of the room that provides more dorsum story with Miranda (if she's live) and a glimpse of The Illusive Man and Kai Leng. The get out to this room is downwards a short prepare of stairs. There are a bunch of Husks backside the door, so get prepared before y'all head downwards the stairs. In the room where the Husks used to be, there are ii logs which tin can be activated for story at the bottom of the stairs.

The open doorway and the regular door near the consoles both lead to the same hallway. It'south a Reaper party out at that place -- in that location's a Ravager, a Banshee, and a few Marauders shooting at yous from a catwalk above. Kill them in that society, ducking back into the room with the consoles for embrace if y'all need to.

The exit is down the hallway to the left, which volition have you to a room with a Banshee staring menacingly at y'all through the window. Hither y'all can read two more than story logs.

  • Med Kit - 50 XP. To the left of the laptop log y'all can listen too in the room with the Banshee window.

Search The Perimeter

Get out through the door to the right of the Banshee window. The next room has a set of stairs on the left, but first view the console for more story, and a PDA for some lore.

  • Research Information - 1,500 Credits. By the console and PDA described above, in the far nighttime corner of the room.

Head up the steps and then become left into a room total of Reaper forces. Ignore the Husks in the pods (they don't come to life) and focus on the Cannibals and Marauders. If you lot take cover betwixt the ii doors, you lot should be able to destroy the Barrier Engines through either doorway without taking fire, which will brand your fight a little easier.

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Once the room is clear, caput to the tables and consoles in upper department of the room.

  • M-12 Locust - On a table in the upper area of the room.
  • Shotgun Blade Attachment - On a table in the area of the room, further downward from the Locust.

The One thousand-12 Locust is one of the all-time SMGs in the game, boasting low recoil and very high accuracy that gives it surprisingly long range compared to other SMGs. The downside is the rate of fire, which is much slower than its brethren.

In the lower area of this room are two logs you tin can listen to for more lore, as well equally a PDA. You'll want to examine the Panel at the far cease equally information technology will progress the story, and lower a ladder to the adjacent area.

Get to the Tower

Climb up the ladder and get prepare to fight. There'southward a Marauder fairly close to you lot -- take him out first. There are too Ravagers and Cannibals farther down the hall. Get up on the raised ledge and peer downward the support columns to take out two Bulwark Engines with the Sniper Burglarize, if you can. In that location are besides some more enemies lurking in the night on the correct of the lit hallway. Once the enemies are clear, make your way through the open doorway at the end of the hall.

  • Medical Station - 75 XP. Continuing in the doorway, it'll be immediately to your right.
  • Inquiry Information - 3,000 Credits. On the left-hand side of this finish room are 3 tanks. The Inquiry Data volition be on the i closest to the doorway you entered through.

Too on the left-hand side of the room will be some other log on the center tank with a Husk body on it, and a holographic panel at the corner window further down the room.

Once you're done, get through the doorway direct across from the corner window and hop onto the Lift. To go it moving, shoot the box on the right-paw side and Activate it to move the elevator beyond the room. Once it's on the other side, leap beyond the gap on the left and go through the doorway into the last combat room.

A View Prompt will reveal some Brutes at the far finish of the surface area: there'southward three in total, on meridian of a Banshee for expert measure, making this a very difficult fight. One of the Brutes is actually pretty close to you lot, just beyond the called-for rubble. Go along your distance and wear them downwards. If yous're facing down the hall (as yous were when you were instructed past the game to expect at the Brute), there is ammo in the night expanse on the correct side of the room, and a med kit in the well-listing area on the left side of the room.

After the area is articulate, you'll find a console and a Husk pod that can be activated to become some cool boodle.

  • Grand-99 Saber - A VERY easily missed weapon. To the left of the steps up to the back end of this room is a blue Pod Status hologram. Activate it and utilize the "Pod - transmission override" button prompt, which activates a pod on the opposite side of the room. Turn around and run all the way to the opposite side of the room, then plough right to find a pod with a gun in information technology. Actuate the pod and you can admission the gun!
  • Med Kit - 50 XP. On the upper area on the left-hand side of the room, close to a door lit in white.
  • Inquiry Data - 4,500 Credits. In the very end of the room volition be a long desk-bound in forepart of some blue servers. 1 of the computers on this desk will have the Research Data.

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The M-99 Saber is an assault rifle with the traits of a sniper burglarize, having a HUGE damage output and accuracy. This comes at the expense of the burn down charge per unit, weight and ammo capacity. This makes it poor for close engagements, merely tin can be a monster if you can make shots count over long distances.

Open up the door at the far cease of the room to enter the elevator, which takes you up to the tower, and an important confrontation.

The Lawson Confrontation

The end of the Mission has y'all finally meet and confront Miranda'south father, Henry Lawson, who holds his daughter Oriana convict. Miranda will also be nowadays if she survived the events of Mass Effect 2, simply will be worse for clothing here. Shepard will attempt to negotiate for Oriana's life, which is when you'll get a Dialogue Bicycle. Feel costless to ask about "Your legacy?", as information technology'south an Investigate choice.

This section is a bit confusing because Miranda can dice in 2 ways: either she succumbs to her injuries from fighting Kai Leng, or if Henry shoots her directly. The former is adamant by your deportment earlier starting this level: if Miranda has a bruise below her right middle, she will always die fifty-fifty if yous avoid Henry shooting her.

Negotiating with Henry

Here'south what each of the options do in your possible situations.

Picking the "I tin be reasonable" charm or the "I will hunt you downwards" Intimidate will convince Henry to let Oriana go in commutation for his life. How well this goes for him depends on if Miranda is present:

  • If Miranda is present, she'll use biotics to boom him through the window, killing him.
  • If Miranda isn't present, you lot'll get a Renegade Interrupt after he lets Oriana become. Pull it to shoot him dead anyway, or ignore it to let him escape with his life.

Picking "I just want Oriana" will neglect to convince Henry, and will requite you a Renegade Interrupt. What the Interrupt will exercise depends on if Miranda is present:

  • If Miranda is present:
    • Taking Interrupt will have Shepard will shoot Oriana in the leg and split up her from Henry, allowing Miranda to boom him through the window, killing him.
    • Ignoring the Interrupt volition accept Miranda use her biotics to divide Oriana from Henry. This allows Henry to fatally shoot Miranda, but non before she blasts him through the window, killing him.
  • If Miranda is NOT present:
    • Ignoring the Interrupt means Oriana volition push them both through the cracked window behind them, killing both of them.
    • Taking the Interrupt volition take Shepard shoot Oriana in the leg and separate her from Henry.
      • You'll then have a second Renegade Interrupt. Take it and Shepard will kill Henry. Ignore information technology and Henry will escape with his life.

Miranda's Survival

If Miranda was present in the scene and Henry didn't shoot her, yous'll now meet the results play out on whether she lives through her injuries, or dies to them. This is determined by some other of import cheque which looks through your by actions to decide her fate. If you're unsure, so if Miranda has a bruise nether her right eye at the start of the Henry confrontation, and has complanate onto the flooring afterward killing him, she'll die (if she's able to stand up normally, she'll live).

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The check that determines Miranda's survival requires you to accept cleared at least ii separate actions earlier in the story. Fail any one of them, and Miranda will die.

  • First, you must accept either completed one of the following 2 deportment:
    • Warn Miranda nigh Kai Leng in your conversation at the Spectre Office. This requires you to have read his dossier at your Private Terminal afterwards Priority: The Citadel two. You'll know it worked considering Shepard mentions Leng by proper noun early in the conversation.
    • Completed Miranda's Loyalty Mission in Mass Consequence two. If you used the Genesis 2 comic DLC, this requires you to have Non called to Ignore Conflicts. If you lot started Mass Event iii fresh, warning Miranda about Kai Leng is your Just pick.
  • Second, you MUST have attended the tertiary meeting at the Citadel Apartment and MUST accept allowed Miranda access to Brotherhood resources. Denying her, or not attending the meeting at all, volition outcome in her death.
  • ROMANCE Just: If you're in a Romance with Miranda, you'll have a third check. Breaking up with Miranda during Mass Upshot three results in her death. Breaking upward with her in Mass Issue 2 doesn't kill her, for the record.

If you lot passed all the applicable conditions, Miranda will alive through the confrontation, as indicated by her existence able to walk and talk usually. If not, Miranda will collapse to the floor afterwards you lot deal with Henry and she'll succumb to her wounds.

Dorsum on the Normandy

Now that you lot've completed Horizon, you'll accept unlocked Priority: Cerberus Headquarters. As will be fabricated clear to you if you try to kickoff it, this Mission initiates THE END OF THE GAME. That means that at this point, you lot should now purchase everything you need to at stores, Lock in Romances if y'all can, complete Side Missions and Search and Rescue, and any DLC yous might have.

Here'due south what y'all can practise across the Normandy at present that yous're done:

  • CIC: Talk with Traynor, Joker and EDI (for the Decoy Bonus Power and +two Reputation).
  • Crew Deck: Talk with your Virmire Survivor, Tali (in the bar lounge for +2 Reputation), Liara and Garrus.
  • Engineering: Visit Javik for a very important scene for the Night Channel power and +ii Reputation. Hither he'll ask if information technology's worth looking into the Retention Shard: for the well-nigh positive event to his grapheme arc, selection "No, I wouldn't". Also talk with Allers.
  • Shuttle Bay: Talk with Vega for some comments from him about Horizon.

Finally, if you did Attican Traverse: Krogan Team, encountered a Rachni Breeder (different from the Rachni Queen on Noveria) and decided to spare her, then it'south at this point that she and her offspring turn on the Brotherhood, taking out a chunk of EMS.

If you're following this guide in order, your adjacent set of tasks will be the Leviathan DLC, which will be followed upwardly with the Citadel DLC. If y'all don't have either of those, head straight for Priority: Cerberus Headquarters.

Upward Next: Priority: Cerberus Headquarters

In This Wiki Guide

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Point Of No Return Mass Effect 3,

Source: https://www.ign.com/wikis/mass-effect-3/Priority:_Horizon

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