Season 11 New Map Apex
Apex Legends Season 11 is prepare to exist one of the biggest ever for the FPS, introducing loads of new content. Here are the patch notes for the upcoming flavor, including Tempest Indicate, Ash, and the Legend changes.
Noon Legends Flavour 11 is almost upon usa, with the Monsters Within Halloween event taking players to the end of the season.
Although we have had a lot of information on the new Fable, Ash, likewise every bit the Storm Point map, the developers have officially released the Season xi patch notes, so allow's have a look at all the changes coming.
When is Apex Legends Flavour xi dropping?
Apex Legends Season 11 will launch on November 2, around 10am PT / 1pm ET / 5pm Britain / 6pm CEST.
PlayStation users tin can really pre-download the update correct now so that it's fix to install once the season is released.
Noon Legends Flavor 11 patch notes
New map – Tempest Point
This beautiful oasis was one time an free energy colony for the IMC, and the ruins remain. Many have tried to make a home here: all accept failed. A survey of the area revealed the remains of three unique settlements built across the centuries, merely no survivors. The colony lay abandoned, only visited past the occasional pirate or castaway. At present the Mercenary Syndicate has plans of their ain for Tempest Point.
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It looks so enticing, but the pristine beaches and crystal waters are just the eyes of the hurricane. All effectually, dangers swirl: wild prowlers, venomous spiders, and the gathering storms only add to the tension in the air. Now the Legends are here to make this place their own.
Hither are all the details yous need to know near Storm Point:
- Largest map in Apex Legends, 15% bigger than World's Edge. In that location are 17 POIs, with lots of smaller 'camps' as well
- Information technology took 2 years to brand this map, and they have designed it to minimize third parties. Fabricated by Rodney Reece, the same designer every bit Globe's Border.
- In that location is lots of water, just no pond (water is only hip-high)
- Only one redeploy balloon on the map at a POI chosen "Highpoint" – instead there are Gravity Cannons, which fires player from one finish to the other. You can use weapons, gear and abilities while using cannon.
If you're interested in checking out all the POIs, check out our piece on all the named locations on Tempest Indicate.
Wildlife
- Prowlers live on the map, and will defend their nests if attacked. Attacking them volition earn a small amount of damage towards your evo shield, and killing them volition advantage loot,
- Spiders live in nests and will ignore yous unless you shoot their nest. Attacking them will earn a small amount of damage towards your evo shield. Will also drop boodle when killed (we got a gold attachment iii/3 times when killing spiders in playtest, and ammo for the weapon you are using)
Season 11 Map rotation
Battle Royale
For the Escape update, the map rotation will be back down to 2 maps; Storm Signal and Earth's Edge. With Storm Point being a whole new map, nosotros want to make sure players have plenty of fourth dimension to master the new arena.
Arenas
With the introduction of Encore, the Arenas map rotation volition now include only the custom-made Arenas maps. Nosotros will not be using BR locations for Arenas in the Escape update.
C.A.R SMG
When you're in a precarious place, you need a dangerous, flexible weapon: meet the C.A.R. SMG. The Gainsay Advanced Circular submachine gun is a fully automatic weapon that takes adaptability to the next level by accepting either Low-cal or Heavy mags.
- Read more than: Apex Legends dev responds to concerns about Storm Point boodle pool
The C.A.R. hits hard but handles light, this hybrid weapon'southward the all-time of both words for when you're ready to have a stand and become the most unsafe thing on the island.
Here are the damage numbers for the C.A.R:
- Head: 20
- Body: 13
- Legs: ten
The C.A.R has a faster fire charge per unit than the Volt and great hipfire, merely, it has more recoil than the energy SMG.
New Legend – Ash
Abilities
- Passive: Marked for Expiry – Ash's map shows the location of recent deathboxes. Press H on a deathbox to mark surviving attackers (once per box)
- Tactical: Arc Snare – Throw a spinning snare that amercement and tethers the starting time enemy that gets too close.
- Ultimate: Phase Breach – Tear open a one-manner portal to a targeted location
Further details about Ash's abilities:
- Tactical has one charge, cooldown is 24 seconds
- Ultimate cooldown is 120 seconds. Portal disappears after xv seconds. Portal is one way, can be used by friendlies and enemies as well
- Can use the information knife on a deathbox to discover the remaining members of the squad
- In Arenas, Ash's passive is modified
- If you try to leave tether of tactical y'all will be slowed
- Ult: Ash uses a sword to tear a one-way portal, allies and enemies can follow, not sneaky – the audio is pretty loud
Fable changes
Wattson is the only Legend getting significant changes in S11 – more changes are coming for other legends in the future.
Wattson
General:
- Improved the reliability and responsiveness of placing Wattson'southward Tactical and Ultimate in-world objects.
- Wattson can identify her Tactical and Ultimate objects on valid surfaces higher up Wattson's eye level (to a reasonable extent).
- General hitbox size increment, to recoup for the removal of depression profile in the Legacy update.
Tactical – Perimeter Defence force
- Increased damage on crossing a Fence by 33%. (15 to 20)
- Increased debuff duration on crossing a Argue by 100%. (1.5 to 3 seconds)
- Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.v to 1 second).
- Decreased recharge time by l% (xxx to 15 seconds).
- Increased placement range by 50%.
- Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (i.0 -> 0.4 seconds)
- Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
- Fence nodes can now be placed as before long equally the weapon is readied, instead of waiting for the blitheness to cease.
Ultimate – Interception Pylon
- The Pylon output has been significantly reworked.
- Reduced the number of agile Pylons Wattson can place from iii to 1.
- The Pylon now lasts forever (instead of timing out after ninety seconds).
- The Pylon at present has a pool of 250 Shields that can be distributed to nearby players, instead of effectively space Shields.
- Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> five/second, or more than accurately: one/0.5 seconds -> ane/0.2 seconds)
- When a Pylon is out of Shields, information technology no longer recharges players' Shields, but can nevertheless zap incoming ordnance.
- Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
- The UI on the footing and HUD elements now displays the corporeality of Shields that remain in the Pylon.
- Pinging a friendly Pylon will now display the pct of Shields remaining in the Pylon.
- Pylon ordnance-zapping has been moderately reworked.
- Ordnance is now zapped when the Pylon detects that it would hit any surface inside range and line of sight of the Pylon, instead of being zapped equally soon as it comes within range.
- As a part of the changes, current problems where the Pylon doesn't reliably zap ordnance (especially apropos airstrike abilities, and ordnance that bounced off surfaces almost the Pylon) should now exist addressed.
Weapons
Fully Kitted Rotation
- Added: Mastiff thirty-xxx Repeater, R-301, CAR, Longbow
- Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
EVA-8
- Fire rate reduced from 2.1 to 2.0
PEACEKEEPER
- Slightly increased pellet size
- Choke upwardly time reduced from 1.5s to 1.25s
- Choked upwards shots remain tight for slightly longer when exiting ADS
LONGBOW
- Harm reduced from 60 to 55
L-STAR
- Reduced butt effectiveness at all rarity tiers
- Significantly reduced projectile collision size
- Damage reduced from eighteen to 17
G7 Scout
- Damage increased from 34 to 36
- Double Tap added to Supply Drop G7 Scout
Supply Drop weapon rates
- Early game crate weapon rate increased from 25% to 50%
- Mid game crate weapon rate increased from 50% to 75%
- Late game crate weapon rate increased from 75% to 100%
Hot Zone Golden loot rates
- Increased amount of aureate boodle that spawns in hot zones
Crafting
- Increased ammo from crafting
- Lite Ammo 20 → threescore
- Heavy Ammo xx → sixty
- Free energy Ammo 20 → threescore
- Shotgun Ammo 8 → 24
- Arrows 16 → 48
- Sniper 12 → 36
- Crafting Ammo cost increased from 5 to x per weapon
- Evo Armor Points from crafting increased from 100 to 150
- Evo Armor Points cost increased from 45 to 50
- Replaced a sniper bundle with a shotgun bundle featuring the Dual Beat out
Enemy NPC updates
- Prowler health across the game has gone up from 90 to 114 (Storm Point and World's Edge)
- Prowlers on World'south Edge and Flyers on Kings Canyon now reward EVO points (25%) … all damage done to AI now rewards progress to your EVO armor
Arenas
Supply Drop
- Supply drop will now land outside the outset ring, if possible, and land ten seconds earlier.
- Regal weapons now spawn more than in earlier rounds
- Circular 1 – 3x blue -> 1x purple + 2x blue
- Round 2 – 1x regal + 2x blue -> 2x majestic 1x blue
- Round 3 – 2x imperial 1x blue -> 3x majestic
- Supply drib no longer spawns blue Havoc or Devotion or gold RE-45
Weapon Price Updates
- Moz
- Bluish 125 → 150
- Purple 200 → 250
- P2020
- Blueish 75 → 50
- Royal 150 → 25
- RE45
- Base 200 → 150
- White 150 → 100
- Blue 250 → 200
- Prowler
- Base 500 → 400
- Blue 300 → 350
- Imperial 400 → 350
- R99
- Base 500 → 450
- Bluish 250 → 300
- Royal 300 → 350
- Hemlok
- Base 500 → 450
New Hop-Up – Dual Beat out
This new Hop-Up "Dual Trounce" allows players to load ii rounds at a fourth dimension for both the Mastiff shotgun and the xxx-30 Repeater.
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This volition increase the efficiency at which players tin reload these weapons, allowing them to get back into the fight quickly.
Season 11 Ranked updates
Hello, Legends! Permit'southward take a quick look at how Ranked in Emergence shaped upward and review the changes coming in Escape. Ranked continues to attract a large portion of players (around xl% of all playtime!), only this doesn't mean we tin can't look to make improvements.
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Note: We stock-still an issue where expired skydrive trails remained attainable for longer than they should have.
Ranked Battle Royale
- Kill RP values now have differences between killer/victim Ranked tiers into account.
- The kill RP cap (every bit we have traditionally thought about information technology up to this point) is effectively being raised from half-dozen to seven. However, this impale-related RP cap can exist reached in different ways, depending on tier differences and placement. Placement is however paramount, and you still must place beginning to have a chance at max total RP.
To expand on the showtime point, tier differences betwixt the killer and victim will exist taken into account when computing baseline kill bespeak value. For case, if a Plat player kills a Diamond actor, that impale counts as 12 instead of 10 RP.
Tier Difference | Kill Points |
-3 | 3 |
-ii | 5 |
-1 | 8 |
0 | 10 |
1 | 12 |
2 | 15 |
3 | 20 |
Some points of description;
- Victims exercise not lose more or less points when killed (in terms of entry cost). Only the killer receives the modifier.
- Apex Predator and Master are treated as the same tier.
- An encounter rate with someone of a iii+ tier difference is ultra-rare (less than 0.1%). Ranked matchmaking is staying the aforementioned, then in full general, you'll come beyond identical tiers. In cases where you squad upwards with a different rank friend or merge into a dissimilar tier lobby, your KP will be adjusted accordingly.
After tier differences are taken into account for kill points, a flat per kill bonus is added based on placement.
Final Placement | Per Kill Bonus |
i | 15 |
2 | 10 |
3 | |
iv | 5 |
five | |
six | ii |
7 | |
eight | |
9 | |
10 | |
11 | 0 |
12 | |
thirteen | |
xiv+ |
The maximum kill signal RP is 175. Whatever impale-related RP that exceeds that after placement and tier modifiers are added doesn't impact total RP. The final step is to add together a flat placement bonus. Enough with the math, let'due south explain these changes with an instance:
As a Platinum player, y'all party upwardly with your Diamond friend and matchmake into a antechamber with similarly skilled players. You snag second place, with vi kills (and/or assists) against Diamond players, and 3 on Plat players.
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Each kill on those Diamond players is worth 12 points instead of the typical 10, because they are one rank tier higher than yous. That leaves us with (12 × 6) + (10 × 3) = 102 RP.
Now let's take placement into account. In second, the per impale bonus is 10, so our 9 kills (including assists) × ten = 90 RP.
We're curious to see how these changes affect the ranked grind. Jump into Storm Point this offset dissever and permit u.s. know how they experience. Stay tuned; this is only the start of what we accept in store for Ranked improvements.
Season 11 Ranked Arenas changes
We learned a lot from the first season of Ranked arenas and are eager to bring yous some improvements:
- Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
- Along with each new season and split, at that place is a soft MMR reset and new placement matches. New seasons crave the usual 10 placement matches while a new split only requires 5 placement matches.
- Improvements have been fabricated to matchmaking for finding similarly skilled teammates.
- Reduced the AP amount gained or lost from MMR differences between teams.
Here's what the official FAQ regarding Battle Passes and Special Events says:
- "Boxing Pass – Can be obtained during the specific consequence catamenia past Battle Laissez passer owners who reach the required level. These items may return in a future event or promotion (This applies starting with Season 11 and onwards).
- Event Limited – May return in a future event or promotion. (i.east. Collection Events, Themed Events)."
Battle Passes, in general, are transforming into something slightly more consumer-friendly to advantage players who beat out out the cash on them.
In that location y'all have information technology, that's all of the Noon Legends Season 11 patch notes, which is definitely bringing some heady updates to the game. If you're nevertheless interested in Season 11, we've compiled every buff and nerf in Season 11, check information technology out!
Image Credits & Source: Respawn Entertainment / EA
Season 11 New Map Apex,
Source: https://cluster.afela.org/apex-legends-season-11-patch-notes/121538/
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